I stumbled across this little gem in my RSS feed today, and damn would I love to see that cartoon re-imagining. I especially like the C3PO and R2 stand-ins. Luke and Han are a little boring, and Chewie might be a tad racist, but a great concept overall.
Bryan turned me on to Chris’ Invincible Super Blog, and I saw his review of All-Star Superman went up today. I just finished reading the trades a few days ago, so I was a little disappointed that they apparently removed or altered some of the more poignant scenes. I’ll still watch it when it inevitably hits Netflix, of course.
But enough of that malarky, it’s link-dump time.
- Okamiden demo is short, sweet. I actually played this while waiting for some edits at Shack, and it was awfully short. You learn how to do a few things, then fight once, and then it ends. It is awfully cute and charming, but I’m not totally convinced yet that a 3D action game is right for the DS.
- Gamers shocked to find Juarez residents don’t like their horrific life experiences being a prop. I can’t stand behind censorship as a matter of principle, but I understand why they’re doing this. It’s going to be extremely difficult, maybe even impossible, to pull this off tastefully.
- I really, really liked Dragon Age. And from what I’ve played of the sequel’s demo, they’ve improved it in all the right ways. The first game feels like a tech demo compared to this thing.
We’re launching the Shacknews redesign tomorrow. I’ve been behind the curtain, and I think it looks pretty good. I wouldn’t say I love every aesthetic choice, but it’s prettier than the current Shack in a lot of ways.
Apparently 1UP’s Zelda retrospective was a smashing success, so we might see more of those in the future with help from yours truly. I’m told my Useless Items article was one of the bigger hits of the bunch too, so that’s always a nice pat on the back. It also ruffled feathers of people who are way too passionate about Zelda and unable to see a humor article for what it is.
I just got finished with an interview for an upcoming piece for GamePro. It will probably take a while before it sees the light of day, but I’m pretty excited about this one. It’s got an solid concept and probes a pretty unique issue. I always like when I learn more about a subject as I’m researching it and then can pass that knowledge on in the article.
Much more writing to do tonight before I can relax. No rest for the wicked and money don’t grow on trees.