BioShocking

I’ve never cared about BioShock’s multiplayer, but I’m not made of stone. Cutting features just after a delay and studio departures is a little concerning. Though, if it’s in service of more time polishing the single-player, I can’t say I mind. Does anyone actually play BioShock for multiplayer? I mean, anyone at all?

  • I wrote up a piece for 1UP’s “Daring Games and Developers” cover story, on why Keiji Inafune has some serious daring credit to his name.
  • One thing noted in the story, which I think some people are missing, is that this supposed Plants vs Zombies shooter isn’t by the same PopCap that made the original. It’s a new studio, and EA has a tendency to farm out its popular properties to specialized talent. That said, if it is legit, I’m willing to reserve judgment until I see it for myself.
  • Who knew that I would ever write a story about a Cabela’s hunting game? It’s the sort of title I sort of figured was the gift you got for your non-gamer dad at Christmas or something. Still, it’s implementing a pretty cool feature, even if it seems to remove some amount of aiming skill.
  • The situation at Zynga continues to worsen. I feel a bit sorry for Schappert.
  • I previewed Hell Yeah at PAX, and it was surprisingly fun. It’s a game that looks extremely awkward, but feels perfectly smooth once the controller is in your hands. So, mark your calendars, to at least try the demo next month.
Advertisements
Tagged

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: